The other day, I had a go at World War Z VR on the Quest. It’s like, you jump into this wild, zombie-mad world—you know, the kind where you’re like, “Ugh, more zombies?” But then it hits you: there are like 200 of them onscreen. So, I couldn’t help but wonder—does more mean better? Not sure if I found an answer, but let’s dive in.
Honestly, here’s the thing about zombie games—usually, fewer zombies mean they’re tougher, right? Makes each one more terrifying. But here, nah, it’s the opposite. A lone zombie? Not scary. But get a mob of them, and suddenly you’re in trouble. Kind of like that time I opened my fridge to find nothing but expired milk and mustard. I mean, yikes.
Picture this: you’re casually smacking single zombies away with a rifle. They’re, well, just kind of… there. But bam! Out of nowhere, you got these waves of shrieking zombies. It’s like when my cat decides 3 a.m. is playtime, but much less cute.
Now, mid-game, things start getting oddly familiar. There’s a red highlighted zombie that pops up—never fails to make you rethink your plan. They throw a wrench in things just when you think you’ve got the hordes figured out. Speaking of which, oh man, you ever try and solve a Rubik’s cube without instructions? Yeah, kinda like that moment of brain freeze.
So, I ran into all sorts of zombies. The ones spewing gas, flinging gross stuff in your face, screamers causing chaos, and explosive chums. Before diving in, I thought it’d feel like one big bum-rush. But it’s not like the movies. They line up like they’re part of some polite zombie queue. Weirdly respectful, if zombies could be.
Does having more zombies add more fun? Well, I’m on the fence. It’s definitely… more. I found myself clearing these hordes, you know? Easy when you’re stocked up on ammo. But then, the game throws wave after wave, and it’s like trying to swat flies with a toothbrush—kind of pointless unless you’re an ammo maestro.
Quick side note: the AI buddies? Oh boy, they’re a piece of work. Imagine having teammates that’d rather stare at the sky than help you out. They’re there, but not really. Like that friend who agrees to help you move but shows up late with a latte. This game screams for multiplayer action, but alas, it’s just not there.
Surprisingly, the levels had some neat challenges. In Tokyo, it felt like diffusing a bomb in a heist movie—twist this, shake that. I mean, nice touch, right? Plus, hidden treats like gun turrets needing a key. It’s the little things.
Leaving Tokyo, I felt optimistic. Not perfect, but I liked it. More to chat about once it officially drops—shooting’s good, weapons are varied, even if no upgrades, but I still have no clue about the storyline. It’s like trying to follow a friend’s drunken story—entertaining but all over the place.
Until then, you can grab a copy on Quest or Steam for 20 bucks. But seriously, maybe wait for a sale if you’re saving up for more lattes.