Alright, so here’s the scoop — and honestly, I have no clue why I’m so hyped about this, but the Teenage Mutant Ninja Turtles: Empire City just dropped a pre-alpha peek at their parkour gameplay on Quest 3.
Anyway, in case you’re not clued in, Teenage Mutant Ninja Turtles: Empire City is this wild first-person gig by Cortopia Studios. You can go solo or team up with three pals. So, the creative mastermind Ace St. Germain spilled the beans in a developer diary (wish I had a cool job title like that) about the parkour stuff using Quest 3. There were some engine-y things shown — not that I’m an expert, but hey, it looked kind of cool?
Germain, being the legend he is, called it “anime parkour.” Apparently, there was this glitch where he rocketed off a mailbox and ricocheted on some lampposts. Sounds like a Thursday to me. He was quick to point out that this isn’t “real parkour,” saying we’re more like auto-tuned Turtles, doing our sprints, jumps, dashes, and all that jazz. I guess we’re not going for Olympic medals here.
And here’s where it gets fun (or so they say): flying around Empire City by flinging yourself at stuff like lamp posts and random parked cars. Repeat ‘til you’re dizzy. There are some Ninja gadgets too, but the details are under wraps for now — typical suspense tactic.
Oh, and the game’s got vibes from titles like Ghost of Tsushima, which sounds kinda epic, right? You can be any of the Turtle bros — Leonardo, Raphael, Donatello, Michelangelo. I mean, classic. This isn’t their first diary drop either; they’re all about keeping us in the loop with concept art teasers and whatnot.
Mark your calendars or scribble on your fridge — Teenage Mutant Ninja Turtles: Empire City is set to land in 2026 on Quest and Steam. Here’s hoping it doesn’t pull a no-show, because I’ve already mentally put it on my shelf.