I’m really diving deep into the weeds here with all these thoughts on COD: Black Ops 6. Spoilers, by the way, if you’re someone like me who cares about that stuff. So, there’s a map called Reckoning, right? It’s like the last hurrah for the Zombies mode this season, and honestly, it mostly delivers. You get some neat lore bits, a layout that feels fresh, and interesting reactions from characters like Grey dealing with what went down with Samantha. But I’m not gonna lie, there are a few hiccups, like how Panos’ storyline feels kinda rushed. And don’t get me started on that Gorgofex Wonder Weapon – it’s cool but kinda underwhelming. Still, the whole package is pretty solid, but the ending? It’s really a toss-up if you’ll like it or not.
So, depending on which path you take, either SAM or Richtofen comes out on top. SAM’s route has you taking down a mech-suited Richtofen – yeah, suits are still a thing apparently – and the poor guy can’t save his family. SAM scores a win and hangs onto her powers. Richtofen’s path is like the sun breaks through; he defeats the crazy AI and chills with his fam again. But y’know, everyone’s buzzing more about what happens after. You get these original crew look-alikes turning up in the shadows, saying something cryptic about a party – honestly, it kinda left me cold. I mean, the endings for Origin and Terminus got me excited way back.
Usually, I’m all in for messy, twisty plots. The Aether storyline back in the day was my jam, and I could spend hours lost in Reddit threads and YouTube theories. But then Black Ops 4 wraps the story up, and instead of this neat, tidy bow – it’s more like my tangled headphone wires. Stuff didn’t play out quite how I wanted. Dr. Monty gone? The Great War map called off? And, man, I wanted one last run with the OG heroes. And now, we’re bringing back old characters?! Nah. To me, that’s a hard pass. Leave the past where it’s at, y’know?
Okay, let me switch gears a bit — uh, where was I? Oh, right. Black Ops 4’s wrap-up had its flaws, but it packed a punch. The whole finale underlines that no version of the original crew could stick around if the undead threat was to disappear. Those campfire talks? Gold. And seeing Samantha have to take down Primis Nikolai? Emotional haymaker. You get that finality and a gut-punch closer with all that walk-into-the-sunset jazz with Sam and Eddie. But with this nostalgia rerun? It’s like putting salt on a healing wound.
But here’s where it gets wild: Call of Duty seems stuck replaying old hits. Like, really? Yeah, revamping old maps or whipping out iconic Wonder Weapons from yesteryear are fun Easter eggs. But dragging the OG squad back feels cheap, almost like a slap to Nikolai’s big sacrifice moment. And let’s not even get into character continuity or canon endings. It’s a tangled mess, and Treyarch’s gotta do some major narrative gymnastics to pull it off.
Out of nowhere, there’s Takeo’s voice actor too. Tom Kane had a stroke back in 2020, so him missing out is huge. The fan backlash from Samantha’s recast was brutal — God knows how they’d react when Takeo’s role gets recast for BO7.
You might think resurrecting old characters is a win for some fans, but honestly, it’s like they’re reaching for quick nostalgia hits. And remember RDJ possibly popping up in the MCU again as, like, someone other than Iron Man? It’s basically selling the past, and those who saw their original sacrifices feel like they don’t mean much now. What’s there to stop new variants from popping up in a few years? And hey, I feel like we’re trapped in a cycle – pun intended.
Alright, if you’ve made it this far in my rollercoaster of thoughts – kudos. Overall, it’s weird. BO6 Zombies? Killer run for sure, yet Treyarch reaching into the nostalgia bin kinda clouds it all. Maybe I’ll be surprised, but man, narrative’s got a tall order. Gameplay better deliver because that might be the only thing keeping my interest hooked now.