I was trying to make sense of this wild hunt for the Holtzman Amplifier in Dune: Awakening, and, honestly, what a mess it turned out to be. Ever had one of those days where nothing seems straightforward? Yeah, this game totally nails that vibe. You need this amplifier thingy for a contract called “Wrecking Crew.” Sounds easy, right? Wrong! It’s like they hid it on purpose just to mess with us. The crate it’s in doesn’t even have those usual signs that scream, “Hey, loot here!”
So, here’s the deal (or my attempt at one anyway): You’re supposed to find this amplifier in some wreck called Alcyon. But without any markers. I mean, come on. Usually, stuff you’d grab has this green glow, but nope, not this time. Talk about making you work for it. A part of me wonders if they enjoy watching us fumble around.
Oh, right, the actual getting of the thing. Clear out this area at the start (probably full of enemies wanting to ruin your day). Then, find the staircase in the far corner. Go up, and there’s this navigation room with a big, glowy planet hologram. Kinda cool, but also, like, why is it there? Anyway, to the left, there’s a pile of crates. The one at the far end has your amplifier. Finally, right? Plus, you find some of the game’s money—Solari—which is always a nice bonus.
Here’s something weird, though. Even after you snag the amplifier, the game seems to forget you did. It’s like it wants you to keep looking for it, even though you’re holding it? Yeah, real helpful, Dune: Awakening. But once it’s in your inventory, you’re good. Promise. Or at least I think so.
While you’re at it, might as well clear out the whole ship. Seriously. There are scavengers to beat (and they’re annoying but worth it for the XP). Also, don’t forget the blood—because who doesn’t love a game that lets you purify blood, right?
After you’ve survived that chaos, head back to the Griffin Trading Post. Turn in your stuff and claim your XP and Solari—though truth be told, it’s not the jackpot. But hey, it opens up more contracts. So, there’s that. Oh, and if you’re tired of scrounging for supplies, use some of that cash at the trading post. They’ve got plant fiber and welding wire if you’re into that sort of thing.
And there you go, a day in the life of a Dune scavenger. Did it make sense? Not really. But it was a ride, I’ll give it that.