Okay, let’s dive into this. So, there I was, casually watching the Future Games Show livestream — you know, just killing time, not expecting much — when nDreams Elevation drops this game called Reach. I mean, wow, it’s got everything: VR parkour, epic battles with these gargantuan creatures, and a world that’s like, super detailed. Kind of like they threw a bunch of awesomeness into a blender and hit pulse. Not literally, but you get the idea.
Now, this studio, nDreams Elevation — popped up in 2022, seems like they’ve been hatching this grand plan in their secret lab. They’re saying Reach is their boldest move yet. And get this, it’s single-player, launching on all the big VR headsets, even some new ones we haven’t seen yet. I guess they want all of us diving, climbing, and, like, zip-lining everywhere, taking on these “mythical threats.” I can’t decide if that sounds exhilarating or just plain terrifying.
Anyway, saw the trailer. It’s dynamic, to say the least. Like the vibe of their older stuff — Fracked, Synapse — but supercharged, and maybe with an extra shot of espresso. Players get all these nifty tools to muck around with in a world that sounds… well, alive? Your actions actually twist the storyline, which is neat, though I wonder if that means I can’t just slack off. They’re giving us more details at this VR Developer Direct thing on June 10. Heck knows what else they’ve got to reveal.
Oh, and here’s the kicker — Shuhei Yoshida presented it. Yeah, that Shuhei, who used to be big boss at Sony Interactive. Him being on board makes you sit up a bit straighter. He even played the thing, said it’s immersive, creative, all those buzzwords. Basically, he was blown away — and let’s be real, who doesn’t trust Shu?
Glenn Brace, the Head of Studio at nDreams, says they’re crafting this realm where you feel mighty and real, like every flick of your finger matters. Kind of ambitious, right? You almost want to applaud their guts.
For now, you can pop Reach onto your wishlist on, like, every VR store out there — Horizon for Quest, PlayStation for PSVR 2, Steam for PC VR… all the usual suspects. It’s waiting for us to experience, whenever that might be. I gotta admit, it’s got me a tad curious.