Man, where do I even start? So, like, two days ago, I got this totally unexpected chance to sit down with Philip Rosedale. The guy’s a legend, I tell you. Anyway, he’s back as CTO at Linden Lab, doing his thing with Second Life. First time visiting their digs, and I gotta say, it was kind of surreal being there where this whole metaverse thing took off.
Philip’s a cool dude, right? Super friendly and honestly, really inspiring. His brain’s like a fireworks show of ideas. Seriously, chatting with him made me feel like I was in the midst of one of those rare “aha!” moments.
Now, since our private talk was way too good, I thought, heck, why not do a quick public interview? Didn’t plan it at all, just sort of happened. In the 10-minute window between our chat and his next meeting, we squeezed in a bunch of hot topics: mixed reality, AI… oh, and the infamous “metaverse” buzzword. His take? The tech’s not ready to hit the mainstream yet. So, he suggests we design for the groundbreaking innovators out there first. Makes sense, considering VRChat’s vibes versus Horizon Worlds.
If you wanna see it go down, there’s a video below, or skim through a kinda tidied-up transcript. You’ll catch my excitement—it’s like talking to a rock star. I’d jump at the chance for a longer chat with him next time. Catch the vibe!
Tony: Hey folks, super amped to be here with the legend himself, Philip Rosedale.
Philip: Hey. Glad to be here.
Tony: So here I am, soaking up the Second Life HQ. Wild, right? Anyway, quick question time. The whole “Metaverse” thing feels taboo now, almost like everyone’s scared of it. Thoughts? Is this social VR phase done, or what?
Philip: Totally not over. Millions still hang in virtual spaces, Second Life, VRChat—you name it. Just hasn’t exploded into the mainstream yet. I think it will though. But yeah, today’s VR gear, ugh, it just doesn’t cut it. Needs to feel realer, you know?
Tony: True, we need all the upgrades—comfort, resolution, the whole shebang. But we’re not tech giants. So, from our little corners, how can we make waves in this space?
Philip: Yeah, creativity’s where it’s at. Places that allow off-the-wall ideas thrive. Second Life thrived on its weirdness. The wackier, the better. Doing typical stuff like biz meetings, educating… meh. Not there yet. But those oddball uses? Goldmine for innovation.
Tony: Agreed. There’s a question that’s bugging me though—mixed reality socializing. Thoughts on how we get this rolling?
Philip: Well, first, ya can’t block someone’s eyes. Walking blindfolded? Terrifying. We need gear that doesn’t box you in. And there’s this need for a “social contract” in mixed reality. Like, what do we share? In a conference setting, what are we comfortable showing? Privacy’s a big deal everyone’s missing.
Tony: Good point. One last thing. AI pals? What’s the deal—yay or nay?
Philip: Approach with caution. My jam’s connecting real folks. AI friends replacing humans? That’s risky. Sure, AI might enhance real friendships, but let’s be careful not to replace real connections with code. We gotta make ethical calls on this.
Tony: Totally. So, for the grand finale, give us a nugget of wisdom—something to spark innovation flames?
Philip: AI-driven avatars with spot-on expressions—think next-gen realism. There’s serious potential there. If you’re cooking up ideas, make avatars the core. Bringing more life into avatars could transform virtual interactions. Just need time. AI’s the sidekick we didn’t know we needed.
Tony: Cheers to that. Thanks for tuning in, everyone. And huge props to Philip for the chat. Till next time!
Philip: My pleasure. Take care!