Sure, let’s dive into this messy brain-dump (but in a good way):
So, Space Marine 2 finally rocked up with its Siege Mode, almost a year after a sneak peek — and man, it’s a ride. Forget racing to the end in Operations mode, now it’s all about mowing down every last baddie. Something’s fresh here, like Nanna’s cookies, you know? Delicious chaos.
But here’s the wild part: these teeny arenas compared to what we’ve known — and yeah, Spore Mines are like less nasty babysitters now. Even with these tweaks, there’s this one thing folks are still grumbling about, and you bet Saber’s got some thinking to do if they don’t wanna mess up the combat fun-time magic.
Oh, and speaking of wild rides — Siege Mode, right? It’s brutal — got hordes of 40K nasties that won’t quit. Adapt fast or you’re toast. But even veterans get swamped, and suddenly, all your Operations tricks feel as useful as an umbrella in a hurricane.
Gun strikes though? They’re like my attempts at baking — sometimes they rock, but mostly they flop, especially if you’re surrounded by enough enemies to fill a rock concert. You go in for one, and bam, locked in an animation, then smacked back to reality. Reward turns trap. Like, oof.
Anyway — wait, no, back on track. These gun strikes need a buff. Right now, they’re like a sad puppy next to executions. You don’t need a magic shield, but c’mon, a bit of anti-stagger fairy dust? Maybe some damage reduction potion? Keep the chaos fun, not face-palming.
Sure, Chaos Tyrant’s combo might’ve put gun strikes in the naughty corner before, but it all felt balanced back then — limited enemies and all. Siege Mode just crams the place full of enemies and, oops, suddenly every class is sweating bullets over this less-than-peaceful gun strike drama.
Life was supposed to be simpler, you know? But here we are — needing a bit of tweaking to keep that fast-paced, gut-punching-good combat amazing. Yeah, maybe the studio geeks are working on it. Or maybe I’m just daydreaming here. Who knows? Anyway, let’s see what they cook up next.