Okay, so here I am, talking about this wild ride called "Sea of Remnants." Spent, like, a bunch of hours wrapped in its chaotic world and honestly, my brain’s still kind of spinning. It’s got this kind of bizarre charm? Picture a game that’s a mash-up of Who Knows What and some pirate-thriller-spaced-out RPG. Did that even make sense?
I was stumbling through what felt like a maze, with vendors popping up everywhere, and pathways that looked like something from an old MMO. Honestly, I was expecting stuff to make sense, but nope. Oh, and if you’re looking for English voice-overs to guide you, keep dreaming!
But what hit me? The absurd amount of style this thing’s packing. It’s eye candy, I swear. Imagine one of those cartoons where you can’t peel your eyes off because it’s just so… extra. Characters jumping off the screen with all their wacky animations. I didn’t totally get it, but I was grinning like a fool most of the time. Bit confusing, but who cares, right?
This version I fiddled with? It’s rougher than a pirate’s beard after a week at sea — bugs, crashes, you name it. You’re constantly wondering, "Who’s supposed to play this?" But somewhere under those layers of jagged edges, it might just be a diamond. Maybe.
It’s blatantly drawing on vibes similar to "Sea of Thieves" — you know, those open water horizons, pirate crews, hidden treasures — but then, it flips the script with, like, turn-based combat (when did that become a pirate thing?) and RPG elements thrown in there haphazardly. I mean, seriously, a mix so peculiar you’re almost dizzy, trying to label it.
Actually, while I’m rambling — a big unexpected twist: hundreds of companions to recruit (I swear I was like, "Wait, what?"). Just throw in a random monkey pirate captain for good measure or something. Didn’t see that coming and honestly, thinking about it still makes me giggle out loud.
Thing about combat — probably the simplest I’ve seen in ages. Might be early stage stuff, might be… I dunno, intentional? Who cares? I’m hanging onto hope they tweak it to hit lows of boredom.
Yet, through all this muddled chaos, "Sea of Remnants" sparkles. Characters, bizarrely enough, played out like puppets from a show with all the humor of slapstick comedy. Think, "Tales of a monkey boss?" Yeah, you beat it, return to your ship, and suddenly — monkey navy surprise attack! Got to respect the commitment.
I haven’t mentioned what’s beyond the horizon because, frankly, the game throws so many random concepts at you, it’s like juggling blindfolded. But I’m just gonna casually ignore that and focus on how much I loved the aesthetic. A touch punk-rock, with graffiti smeared over every corner, and everyone’s behaving like rebellious teens ditching school to live some pirate fantasy.
To wrap this chaotic mess, truth is, we’re all curious if this chaotic mix of vibes and styles can morph into something more harmonious. Who knows. But keep your eyes peeled. Might be a while before we find out where it leans, but I’m game for the wait — even if it means more face-palming moments.
To sum it up (or try to, nightmare this is), it’s all about blending crazy punk styles, pirates, and dramatic battles into something that might be magical. Fingers crossed, right?