Okay, so let me tell you about this game, The Midnight Walk. Imagine diving headfirst into something that’s basically Tim Burton’s fever dream. It’s all dark, twisty, and kind of mesmerizing—like, should I be freaked out or fascinated? You’re gonna slap on a VR headset and walk through this eerie wonderland that tries hard to be both artsy and sorta puzzling. But does it really give you a reason to get off the couch? We’ll see.
Here’s the Lowdown:
- Publisher: Fast Travel Games
- Developer: MoonHood
- Platforms: Steam (VR if you’re feeling fancy), PS5
- Reviewed On: Quest 3 via Steam Link
- Release Date: May 8th, 2025
- Price: 40 bucks (not exactly cheap)
Gameplay? Meh.
Have you ever played one of those walking simulators? It’s that, with a splash of creepy puzzles. The devs claim they handcrafted most of the game’s world. We’re talking tiny details, like close enough to see dust in the air if you squint. So, props to that. The art? It’s all about the grim, kinda gothic vibe. You’re like a mouse. No joke, sized to see every fiber and smudge, which is weird but kinda cool.
Got to pause for a sec—so they mentioned ‘stop motion’ animations. But here’s the kicker, the whole thing mixes swinging smooth and stop-start motion like it couldn’t make up its mind. It throws you off, feels like a glitch.
Let’s get real here: the puzzles won’t make you feel like some puzzle-solving genius. Mostly, it’s basic—find a thing, use a thing. Hide-and-seek with stuff-n-nightmare critters. But don’t expect heart-pounding horror; it’s more of a spooky stroll. Think wandering through an old haunted mansion you saw as a kid, but someone forgot to turn the scary up.
Losing Myself—or Not.
Immersion, they call it. Like jumping into a painting—being right there inside Burton’s headspace. But, whatever brilliant VR tricks they could’ve used? Poof. Gone. Like, when you find a key? No jiggling it in—just auto unlock. You grab onto a flying machine, yeah? But it’s just a button press. Where’s the magic, guys? We got these hands for a reason!
The only nifty thing: closing your eyes to follow sounds. Kind of there to help, like a bat or something. On PSVR 2, you’d literally close your eyes—eye-tracking, woohoo! On PC, it’s just button mashing. Missed opportunity? Totally, but I get it—could’ve been neat, but wasn’t.
Comfort Zone Nuances.
Overall, The Midnight Walk avoids making you motion sick. It’s slow-moving, like… more shuffle than sprint. But then some cutscenes yank your view around. Heads up, might make your stomach flip occasionally. Personally? I didn’t hurl, so that’s a win.
Oh boy, sorry, I went off on one there. So, comfort settings! You’ve got your snap-turn, smooth-move, and subtitles in a whole bunch of languages. Not too shabby, right?
Would I suggest it? If you’re into the artsy fartsy, “oh wow, check this out” visuals and less about actual interaction, yeah, give it a go. Just don’t expect to be blown away by the story or gameplay. Anyway, that’s my hot take. The Midnight Walk, taking you on a trip you didn’t entirely expect.