Wow, Civilization 7. What a ride, right? So, here we are—a new 4X strategy game causing quite the stir (and not always the good kind). Civ 7 decided to shake things up with this whole new Age system. And man, pairing leaders with any Civilization? That’s a bold move. Anyway, the game launched with a few hiccups—UI complaints, performance issues. People weren’t thrilled. Not a great start, huh?
The numbers tell a sad tale. SteamDB shows the player count has nosedived from a peak of, like, 84,558 players in February to just 6,818 now. Ouch. Console stats? Your guess is as good as mine. PC folks are the main Civ fans, though, so, yeah… things aren’t looking shiny. But folks, hang in there—it’s not the end for Civ 7, just yet!
Another exciting tidbit—Civ 7 is gearing up for the Nintendo Switch 2 release. Imagine that. It’s launching alongside a treasure trove of awesome games. If you’re like me, just grabbing everything you can on day one, this might just give Civ 7 the breath of life it needs. But—and it’s a big but—the game has to run smoothly on the Switch 2. Old performance issues better not hitch a ride.
Firaxis is trying. They released an expansion, but it didn’t really hit it off with fans, especially with a steep $30 tag. Feels like adding salt to the wound when the base game’s already in hot water. So, good call delaying the next expansion to smooth things out. Maybe with a fixed UI and fewer hiccups, folks might give it another go. Or maybe not. It’s a gamble.
Oh, and about the $70 price of entry? Yikes. That’s steep, especially if you’re undecided. Wait for a sale—that might lure in the curious crowd. This is pretty much a Civ tradition: New game, rocky start, patches, then a comeback a year later. No surprise there, huh? It’s a cycle we know too well. Fans might be bummed now, but give it time. Who knows? Civ 7 could surprise us all. Or maybe it won’t. Time will tell.