Ah, Counter-Strike 1.6 — remember those days? I used to play it religiously, back when my computer was as loud as a jet engine. Anyway, here’s the weird part: now it’s coming to VR. Yup, the real thing. Like, slap on a Quest or Pico headset, and you could be right back in that world, but it’s all thanks to this crew called Team Beef. They’ve got a knack for dragging classic games into VR. You know, like Tomb Raider and Duke Nukem 3D. Pretty cool, huh?
So here’s the scoop: they’re working on this unofficial port, which basically means Valve didn’t give a thumbs up, but who’s complaining? Apparently, it runs on this Xash3D FWGS engine. Is that a real thing? Sure sounds fancy. This engine is like the cousin of the one-half-life’s built on — the GoldSrc engine, if I got that right. There’s also this other thing about Velaron’s multiplatform client. Not gonna lie, lost me there for a second.
What’s wild is they’re aiming for cross-play and some server creation magic, right in VR. That seems ambitious. And this thing called 6DoF motion controls? I don’t even know what half of that means, but sounds snazzy. They’ve got a teaser out, but word is, it didn’t show those cool motion controls yet. So who knows, maybe they’re saving the best for last or something.
And get this, supporters of Team Beef’s Patreon are getting dibs on early access. Early access could mean anything from next week to next year, but they say it’s “very soon.” They’re probably knee-deep in coding wizardry right now. Or maybe having a coffee break. Who understands game developers, anyway?