So, about this game “Lost in Random,” right—2021 wasn’t even about being a roguelike. But funny thing, the guys behind it? They always had a hunch that this wacky universe with dice-based madness could somehow morph into the chaotic, fast-paced rogue-craziness. I guess they were onto something.
Martin Storm—the big shot director—he chatted me up, and get this: he was all, “Yeah, making it a rogue-like seemed cool—a new twist, right?” Oh, the stories you hear. Anyway, so that’s where it kicked off. Wild, right?
And then there’s this spin-off—The Eternal Die. You’re throwing on the mask of Queen Aleksandra—yes, the bad gal from last time. Now, Aleks with her die buddy? They’re in this never-ending shuffle through levels that seem to change like moods. They’re trapped by some pesky artifact. Don’t ask how, I couldn’t tell you if I tried.
Storm mentioned how all that randomness just clicked with doing a roguelike. Picture this: small team, but super focused. The marching orders? Make it a roguelite, crank up the gameplay and combat from before. It’s like, mission impossible distilled into dice drama.
And Even, remember her? Yeah, she had all the time in the world in the first game. But now? Forget it. This Death-Stare-Queen mode means no breaks. It’s intense, like “Hades” intense. Honestly, Storm couldn’t stop praising Supergiant—like they reinvented the whole rogue thing with their amazing concoctions of story and gameplay. Can’t say he’s wrong though.
Oh, and don’t even get me started on the team behind this Eternal Die gig. Stormteller Games—didn’t even know they weren’t the original devs—but about half the gang worked on “Lost in Random.” So, the quirky vibes? Yeah, intact and kicking.
What’s next, you ask? Well, apparently Storm’s lips are zipped about future plans. Hints though, he mentioned more content’s brewing for The Eternal Die. When? Who knows. But stay tuned, because something’s definitely cooking.
This whole thing is a ride. But such is life in the land of random dice and eternal adventures.