Okay, so here’s the deal with Meta’s Quest. You know their headsets, right? Been around forever, using cameras to track things like where you’re at and what you’re holding. But guess what? They kinda kept those camera feeds under lock and key. Developers didn’t get to peek unless they were, I don’t know, in some secret club or something. But… drumroll… that changed! Just this week!
So now, boom! Developers can finally sling their cool apps onto the Horizon store using the update for the Passthrough Camera API. The front-facing cameras on the Quest 3 and 3S are now like an open book. Picture this: apps now peeking into the world around you, maybe even tracking that weirdly shaped plant you bought on impulse. Computer-vision magic, I tell ya.
For a hot second there, Meta was kinda uptight about this whole thing. Probably because everyone side-eyes them whenever the word “privacy” comes up. (Remember those privacy messes they kept tripping over?) But now, third-party apps aren’t just guessing the room’s shape based on shadows or vibes—it’s all about direct camera access. Makes you wonder why they waited so long, right?
Oh, and last year, Meta whispered they’d let devs fiddle with the cameras. A teaser, really. By March, some privileged folks got to play with this experimental feature, but no sharing. Like, “You can look, but no touching.” Until now. And here’s the techy stuff that might make your eyes glaze over: image latency runs at 40-60ms, the whole GPU thingy takes just a smidge of overhead, and memory? Not too bad, roughly 45MB. Details, details…
But wait, there’s the policy fine print. Meta’s watching over how camera data gets used—no creepy surveillance stuff allowed. (Because who needs more drama, right?) The rules? Don’t go sneaky using the data to ID folks or devices unless, you know, the policy gives you a wink of approval.
And there you have it. A peek into the new world through Quest’s eyes—or cameras—to be precise. Now go figure out what to do with all this power.