Okay, so… there’s this whisper in the tech jungle about Valve working on a new XR headset. Codename? Deckard. Sounds fancy, right? Apparently, they’ve been at it for a while. And get this — some industry hotshot says it looks “quite amazing.” Whatever that means, I’m imagining it could launch next year. Maybe.
Now we’ve got Stan Larroque in the picture, the big boss at Lynx, another XR gear maker. He hops onto social media to spill the beans — he’s seen Valve’s design. Not like he was sworn to secrecy or anything; no NDA hassles here. Grabs popcorn!
Larroque says he and Valve aren’t stepping on each other’s toes, no competition drama, just different markets. I mean, I’m all for a good tech rivalry, but it seems like they’re playing in different sandboxes. Or price tags. Who knows?
Oh, and there’s this juicy bit about them possibly sharing suppliers. Smells like a sneaky supply chain peep-show, if you ask me. Larroque throws out some half-hearted apology, saying he’d be ticked if his stuff leaked too, but he dishes out a “we’re all in this together” vibe. Kumbaya, headset folks.
Fast forward, rumors have been spilling since God knows when. Data miners dug up the “Deckard” name ages ago, adding fuel to the rumor bonfire. Prototype leaks? Yep, back in 2022. And there was this random 3D model surfacing with some “Roy” thing-a-majing last year.
Then there’s Brad Lynch — yes, another Brad — waving around claims about Valve importing gear for headset parts. Says it’s Teleray Group doing the magic, after working on the Valve Index. I’m scratching my head trying to keep up with this tech soap opera.
Meanwhile, Meta’s on the scene plotting their own headset saga with ‘Pismo Low’ and ‘Pismo High’ (seriously, who names these things?), expected to hit the shelves in 2026. Not to mention whispers of Apple’s future moves, which are as elusive as a cat on a hot tin roof.
Samsung dives in too with Project Moohan, another contender running on Android XR. It’s all lined up to bring Android apps to an XR playground. Should be interesting as they roll out late 2025. The plot thickens.
Valve, I bet, might pull a fast one and just drop these bad boys without the parade, just a sly wink and a clickable link on Steam. Stay on your toes, folks!
And there you have it. The peculiar, tangled world of XR headsets where secrets, leaks, and speculation swirl like autumn leaves. Or something like that.