Sure thing, let me just dive into this. Here we go:
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So, Assetto Corsa EVO. Yeah, it kind of flopped with that first VR stint—it was like trying to swim through molasses. But now, they’ve rolled out this 0.2 update. Not sure why I’m hyped about updates, but this one’s got some neat stuff.
Seven shiny new cars to crash—oops, I mean drive: Maserati GT2, Lotus Exige V6 Cup (is that a coffee?), Alfa Romeo-this, Alfa Romeo-that, a Porsche something-or-other, Mazda MX-5, and oh, Honda NSX-R. And, drumroll please, two new tracks: Circuit of the Americas and Donington Park. Haven’t driven a real car in ages, but hey, virtual reality is close enough.
The game’s gotten kind of fancier, too. Now you get two flavors of solo play. There’s this ‘Open Mode’ where you can just hop into any car like you own them all (wouldn’t that be a treat), and ‘Career Mode’ for those who want to feel like they’re, I don’t know, progressing in life. Or maybe just in a game. Anyway—wait, what was I saying? Right, more game modes.
Oh, and the VR part. They’re calling it “step two.” Kind of like a dance, but with fewer moves and more headaches if your PC’s not beefy enough. Some graphics perks for VR freaks include:
– A VR TV camera set—whatever floats your boat.
– Mirror mode set to “dynamic” now. Fancy word, dynamic, isn’t it?
– You can tweak video stuff while in VR.
– More shiny reflections—yay?
– DLSS added. Just nod like you get what that means.
– New grass type! Because grass is crucial, apparently.
– That horizon glitch fixed. Thank goodness—seasick without the sea is just wrong.
– Bye-bye to VR screensavers. Makes my headset itch just thinking about it.
Oh, and DLSS remains switched on even when you’re jumping from flat to VR land. No more fiddling around like you’re trying to defuse a bomb.
As for performance, well, let’s just say you need a monster rig. But hey, improvements are happening. There’s a graphics showdown online somewhere if you’re curious—shows how it’s gotten its act together from version 0.16 to 0.2. Doubt I’d notice, but for those eagle-eyed types, it’s probably mind-blowing.
KUNOS Simulazioni (try saying that five times fast) says there’ll be six more updates before they hit that magical 1.0 in Fall 2025. Fingers crossed they make VR worth those precious 32 bucks.
Anyway, hope that roadmap image is helpful—images speak louder than words sometimes, right?
There you go, that’s the lowdown. Or high-up? You get the idea.