Sure thing, here’s that rewrite you’re asking for:
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So, this game, “Maliki – Poison of the Past,” right? It’s got this snazzy description about mixing turn-based combat and time stuff with town management. Sounds like a lot, yeah? And while it does sorta hit those marks, there’s this vibe like it’s unsure of its own identity. But hey, they aimed high.
Let’s break it down. The RPG bits? Definitely the highlight. But it’s not just an RPG. You’re also knee-deep in managing a town. You know, gardening and exploring the land, which sounds fun, and sometimes it really is! But then—like, smashing rocks and cutting grass—feels more like ticking a checkbox than diving into gameplay. “Cozy” is all the rage, sure, but some parts of this game throw you off with puzzles needing crazy timing and boss battles that require you to grind forever. Feels like throwing too many flavors into a salad when a simple Caesar would do. There’s so much heart, though. You can feel it.
Still, even the good stuff’s got hiccups. The RPG side is engaging but breaks too often for chats and scenes. They’re pretty to watch, I guess. The story has potential, but I couldn’t attach to the characters. Even hours in, it was like, “Who’s the one with the spiky hair again?” Except Maliki, who’s kinda always there. It’s all a bit gimmicky. Maybe it’s the webcomic roots showing? They said we didn’t need to know the backstory, but eh.
Some of the game sticks with you, though. Time travel is fun, thanks to the Poison stirring things up. Instead of rehashed medieval stuff, you’re hitting up farms in the ’80s and schools in the ’90s. Even the Louvre in the ’00s. There’s a twist, with parasites taking over everything. Quirky fun little moments amid the exploring and battling make some areas pop.
But, and there’s always that “but,” the RPG sections are cookie-cutter mazes. The game even jokes about it! It’s like, “Oh, students are blocking the way,” until it’s tourists in another time. Gets old fast.
The music? Solid, honestly. Makes me think of Zelda, which is a win in my book. You can tweak settings to get it just right for your ears.
Each character has their tricks, but glitches? Oh man. They rear up everywhere, making moves pop up wrong. Gets annoying fast.
So, let’s dig into those bugs. Crashes, freezes—you name it. Feels like I reset my console more times than I solved puzzles. Some things, they just toss you in without a clue. Confusing as heck. And where’s the map? I mean, even old-school games had them and they were rockstars! This game could’ve used more time in the oven, for sure.
Not to say it isn’t worth trying! It’s brimming with creativity amid the annoyances. If anything, you’ll feel both excitement and frustration in equal parts. With some fine-tuning, “Maliki: Poison of the Past” could genuinely shine. Right now? It’s got more patching up to do.