So here we are, diving into the wild world of the Nintendo Switch 2, and I’m just, like, hooked on this DLSS thing. You know, that fancy AI stuff from Nvidia that’s supposed to make things look way cooler on screens without doing much heavy lifting. Frankly, it’s the big thing right now—everyone’s talking about it. But fun twist, not everyone’s using it, which I find a bit bizarre.
Take Donkey Kong Bananza, for example. You’d think they’d jump on the DLSS train, but nope. Our pals at Digital Foundry dug into this, like peeling a banana (see what I did there?), and discovered the whole lack of DLSS situation. Honestly, it’s unexpected.
Oh, what was I saying? Right! So, there were too many whispers about performance hiccups, and honestly, some developers have been like, “Hey, expect a bumpy ride with Donkey Kong Bananza.” It’s been cooking for years, so maybe that’s why DLSS slipped through the cracks. But hey, they’re still rocking AMD’s FSR 1 and SMAA to keep everything smooth-ish.
And then there’s Mario Kart World. Are you kidding me? I thought Nintendo would splash DLSS everywhere, like over-the-top confetti, but nope. Not happening there either. Plus, real HDR didn’t make the cut. What’s going on, right? Maybe they missed the memo or got busy with something shiny.
There’s a chance DLSS might pop up in Metroid Prime 4: Beyond—fingers crossed. But who really knows? It’s all speculation at this point, and I’m just here with my popcorn, totally guessing.
Okay, I think I’ve wandered off enough here. So, yeah, games, tech, and some rollercoaster of expectations. Let’s see where this whole DLSS saga ends up!